/*
 *  PMConstants.h
 *  PezMonkey
 *
 *  Created by Spence DiNicolantonio on 10/29/09.
 *  Copyright 2009 Necrosoft. All rights reserved.
 *
 */

#import "PMCore.h"

/**
 * Constant value representing infinity.
 */
static const PMFloat PMInfinity = INFINITY;

/**
 * Gravity constant. This value represents 1G of force. This constant may need 
 * to be tweaked depending on the target platform.
 */
static const PMFloat PMGravityConst = 600;